What is DemoNight?

DemoNight is GamePlay Space's biggest event of the year. It offers the chance for Quebec studios to show off their work-in-progress games to the development community and beyond.

Each year, 15 selected studios get 5 minutes to show live gameplay of their unreleased game.  Some of these come from well-known AAA studios, and others are indie projects of passion that we’ve never heard of before! As these are pre-released games, we get a mixture of polished, ready-to-ship games, and some that are still work-in-progress (and prone to not working properly!) which makes for a fun and eventful event.

History

According to our records, the first edition of DemoNight took place in 2006. Originally, it was run by the Montreal chapter of the International Game Developers Association, before being taken under the wing of GamePlay Space in 2017. Loto-Québec became an official partner in 2018. 

More than 175 games have been shown at DemoNight, including some notable games, such as:

  • One of the first public showings of indie darling Fez
  • The initial prototype of Ultimate Chicken Horse
  • An early pre-release build of Mass Effect 3
  • The emotional demo of Papo & Yo
  • Kitfox’s debut game, Shattered Planet (and all of their follow-ups: Boyfriend Dungeon, Moon Hunters, Shrouded Isle, Lucifer Within Us)
  • GNOG when it was first called Gnah!
  • Ubisoft’s first indie scale game, Child of Light
  • All of Thunder Lotus’ games to date: Jotun, Sundered, Spiritfarer
  • KatanaZer0, developed by a student while attending McGill University
  • We Happy Few before the Gearbox or Xbox deals
  • A very early build of Tribes of Midgard, which sold a million copies in the first month of launch
  • The Kickstarter success story, Rainbow Billy: The Curse of the Leviathan
  • Journey to the Savage Planet the DAY before launching
  • Lucky Me, inspired by Eminem
  • ...and so many more!
DemoNight is a very exciting and friendly way to know games, network and gather feedback from peers of the industry. It provides valuable insight for any project moving forward.
- Paulo Luis Santos, Flux Games
DemoNight is important to me because it's a great way for all local developers to know "who is working on what" and bring inspiration to the community!
- Salim Larochelle, Flying Carpets Games
DemoNight, it's that feeling when you're catching up with a friend over coffee, but for the whole industry.
- Mohannad Al-Khatib, Artifact 5
DemoNight is the one time of the year we can gather and collectively cheer for gamedevs from all kinds of backgrounds. It's the great equalizer, giving a platform for solo devs all the way to AAA studios.
- Germain Couet, Sauropod Studio
DemoNight is like a family reunion among Montreal gamedevs where everyone has a chance to shine and share the cool things they're working on.
- Stephen Wark, Ludia
DemoNight is a fantastic chance to show an in-progress version of your game to a large crowd in order to get important feedback that can help guide the rest of the game's development.
- Richard Atlas, Clever Endeavour Games
DemoNight is the most exciting community event of the year, in my opinion. It's wonderful to see so many devs "putting themselves out there". It's a rare occasion to feel the type of passion that made us once want to become game developers!
- Ruben Farrus, Casa Rara

Eligibility

Game submissions typically open in the fall and close at the end of November. Calls for submissions are announced in the GamePlay Space newsletter, on our Discord, and on the GamePlay Space social media channels. 

If you are considering submitting your game for a future DemoNight, you’ll want to take these eligibility rules into account:

  • Studio/developers must be based in Quebec
  • Must be an unreleased game up until the day after DemoNight (closed betas, Early Access, or geolock softlaunched games are acceptable)
  • Game must be demoable/interactive (ie: live gameplay on stream)
  • Game can be shippable on any platform, but you need to have a build playable on the stream
  • Game must not be covered by NDA or restricted from public viewing
  • You must be available for the whole of DemoNight and the tech rehearsals. Dates will be shared when the submission form is available for the upcoming edition.

You can find out whether the call for submissions is open or whether the games have been announced by heading to the upcoming edition page.

GamePlay Space is a community-driven organization in downtown Montreal. We aim to nurture the success of video game studios by providing a multitude of relevant services which give game developers access to knowledge sharing, business opportunities, and a vibrant community.

We provide many service offerings, including regular and annual events, networking opportunities, desk rental, and more!

To find out more about GamePlay Space and become a member, head here